About This Game Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features:Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!No microtransactions! Unlock cards by playing the game, not by purchasing them separately.Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.Collect cards as you play through the campaign and build your own decks to crush your foes.Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods. 6d5b4406ea Title: Ironclad TacticsGenre: Casual, Indie, StrategyDeveloper:ZachtronicsPublisher:ZachtronicsRelease Date: 18 Sep, 2013 Ironclad Tactics Download For Windows 10 ironclad tactics menacing. ironclad tactics chomikuj. ironclad tactics deluxe edition. ironclad tactics free download. ironclad tactical wallet. ironclad tactics best deck. ironclad tactical pro. ironclad tactics metacritic. ironclad tactics gameplay. ironclad tactics new game plus. ironclad tactics apk. ironclad tactics cards. ironclad tactical gloves. ironclad tactics mobile. ironclad tactics all cards. ironclad tactics ps store. ironclad tactics wiki. ironclad tactics igg. ironclad tactics ps4 review. ironclad tactics trainer. ironclad tactical kydex wallet. ironclad tactics gog. ironclad tactics apk full. ironclad tactics download. ironclad tactics port of seattle. ironclad tactics experimental only deck. ironclad tactics android. ironclad tactical gloves uk. ironclad tactics review. ironclad tactical grip shooting gloves. ironclad tactical shirt. ironclad tactical operator grip. ironclad tactics slay the spire. ironclad tactics guide. ironclad tactics walkthrough. ironclad tactics cheats. ironclad tactics ios. ironclad tactics trophies. ironclad tactics coop. ironclad tactical pro gloves. ironclad tactics tips. ironclad tactics steam. ironclad tactics. ironclad tactics trophy guide. ironclad tactics abandoned warehouse. ironclad tactics deluxe edition review. ironclad tactics rise of dmitry. ironclad tactical gloves review. ironclad exo tactical gloves. arkanaut ironclad tactics. ironclad tactics pc. ironclad tactical grip. ironclad tactics achievement. ironclad tactics ps4 trophy guide. ironclad tactics ps4. ironclad tactics test Really intriguing concept, but gameplay (single-player, at least - I haven't played any online matches) is awkward and ultimately unsatisfying.On paper it sounds great: take the deck-building elements of a CCG and then use the deck to spawn not just static units, but pieces on a small gameboard (lane-based, in this case.) The biggest reason it doesn't all come together is that given the scrolling card mechanic, even the best decks show huge variability in effectiveness depending on draw order. You can play one round and get nothing but "upgrades" while your opponent rolls out unit after unit, then start over with the same deck and steamroll her right off the map. I know, you're thinking "L2P n3wb, u hav to balance ur deck." But that's really not it. A deck that's statistically well balanced can still hit awful runs, and because each player's hand is constantly pruned to the last 5 cards dealt, there's no recovering from them.As it stands, the strategy aspect of the game feels pretty much absent - less like poker, more like war (you know, the card game "war.") Plenty of flavor, just not much depth.. I was a very big fan of Space Chem (previous game from this designer) coming into this, with hopes of a similar brain-xploding idea of complexity condensed down into pure fun. While this has some great deck building elements and interesting play mechanic, it seems to just boil down to spamming cards. And sometimes the only way to learn a level is play it and lose 20 times with different deck builds each time before finally one clicks. Now this same process can be said for many games like Super Meat Boy or others of the same ilk, but while those are quick to reset and get you back into the meat of it, this game takes time and turn order. It builds up and leaves you very twitchy and\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665when the next deck combo doesn't work. Interesting premise and great presenation, but just hampered down by mechanics that seem to wear down before their final destination.. What can one truly say about Ironclad Tactics. I raged to the point to where I didn't know whether I was the Confederacy or the North but the Final Boss (who shall not be named due to spoilers) had me raging. I loved the game, card system, matches and the little Ironclads were pimping. Credits and musical score at the end were rocking. Rock on little robot dudes. I was kind of dubious about this one. Real-time card-based tactical battles sound like they could be fun, or a disaster. In reality, it's kind of in between. You only have a window of a couple seconds to play stuff, and if you're trying to do multiple things, it's easy to click in the wrong spot and screw up your whole plan. It also sounded like it was based on the old Bureau of Steam Engineering browser game, which I played only a minute of and found incomprehensible. Luckily, there's no connection except theme.The game also has the problem that you're drawing at random from a 20-card deck, so even with a lot of redundancy, you can get starting hands and continued draws that are exactly not what you need. If one side gets a good draw and is running right out of the gate, while the other has to wait around for a few turns to get anywhere, the game could be effectively over already. That's because board presence is vital, and there aren't that many ways to catch up once you're behind.The other thing about the game is that it lives or dies based on card variety and interactions (like most card games). The cards are divided into factions, and you can only have 2 different factions in your deck at a time. Some of these factions feel more fleshed out than others. You unlock cards by completing missions in the single-player campaign, but even 100%ing the 2nd playthrough doesn't get everything. One faction's cards wait on the first expansion campaign, which is good, but has to be purchased. Once you've done the campaign, there's not much else to do but try multiplayer. Each match you win here gets you a card unlock from a new, distinct faction. The trouble is, there hardly ever seems to be anyone on. So, it's a catch-22. You want to get more cards, but can't get them until you win, but have only MP battles to use them on once you do, but can't even get those battles in the first place.Still, I enjoyed it quite a bit. These potential difficulties mostly fade away when you get into the game. The interface, the look and sounds of the units all feel right. Evan LE NY returns to do the soundtrack, which once again fits the style well.. I tried really hard to like this game. I beat the main campaign and then did the NG+. I lost countless times on the second map, which is part of the NG tutorial. You have a set deck of cards, and it was still almost impossible to beat and required amazing luck.And that's what makes this game so bad. This game lacks strategy. There is a little bit in deck building, but even if you have the best deck for a mission, there's a big chance you'll lose because of the luck of the draw. The last two boss fights had me cursing at the screen because the game puts all odds against you.Losing isn't fun, and this game does its best to make sure that you're going to lose. This game isn't worth it for free because it will just stress you out trying to enjoy it.. This game has a framework with so much potential I was really excited the first few rounds. Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.There's a really good game waiting to be made here, but this isn't it.
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Ironclad Tactics Download For Windows 10
Updated: Dec 8, 2020
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